martes, 12 de abril de 2016
processing 3
float startAngle = 0;
float angleBump= 0;
color Color1 = color (180, 95, 10);
color Color2 = color (0, 80, 110);
void setup () {
size (600,600);
smooth();
}
void draw () {
background(Color1);
noStroke();
float radius = 200;
float angle = startAngle;
while (radius > 0) {
fill(255);
ellipse(100,100,radius,radius);
ellipse(300,100,radius,radius);
ellipse(300,300,radius,radius);
ellipse(300,500,radius,radius);
fill(Color2);
arc(100, 100, radius, radius, angle, angle+PI);
arc(300, 100, radius, radius, angle, angle+PI);
arc(300, 300, radius, radius, angle, angle+PI);
arc(300, 500, radius, radius, angle, angle+PI);
radius-= 30;
angle += angleBump;
}
startAngle += .01;
angleBump += .010;
}
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